Professional Summary:
3D environment and technical artist working end-to-end in a Blender → Substance Painter → Unreal Engine 5 pipeline. I build real-time cinematic environments and production-ready assets, and handle the technical side myself — materials and shaders, character rigging, and UE5 Sequencer rendering.
Original models and material packs available on Fab (Demonic1018). Open to collaboration on real-time cinematic and environment work.